How to use it on track
- Pick your car. Its grip numbers fill in. “Estimated grip” means a starting guess for the class; “Measured grip” comes from telemetry.
- Set your speed at the end of the straight and the corner angle. The apex speed jumps to the fastest the corner allows.
- Find the brake point. The big number is how many metres before the apex to start braking. Count back from a marker board, kerb or shadow you can see from the car.
- Copy the pedal line. Hit the pedal hard at the brake point, then bleed it off as you turn in. The curve shows how much pressure to hold at each point.
- Watch the red zone. It shows where holding full pedal would trigger ABS or lock a wheel. Ease off there and you stop sooner.
What the numbers mean
- Braking distance
- Metres from the moment you press the pedal to the apex.
- Turn in at
- Where to start steering, measured from the brake point. From here the pedal must trail off because the tyres are also cornering.
- ABS if held at 100%
- As speed drops, a downforce car has less grip, so the same pedal would exceed the limit. This is where that starts.
- Cornering grip at apex
- How much of the tyre's grip the corner uses at your target speed. 100% is the limit; above it the car runs wide.
Assumptions
The model uses one grip number for braking and cornering, grip that rises with speed squared (downforce), a corner of constant radius and a flat, dry track. Brake bias, pedal ramp rate and brake fade are not modelled. Read the full method and its limits.
Train the pedal line
“Download pedal curve” saves the curve as a file. The RaceBoost desktop app will use these files to train your pedal input and show the brake point as an overlay in iRacing.